Re: Balancing Aircraft/AA with Altitude
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I'm liking the mixed range AA idea. Could lead to variety options with Gal specialization. Mods to support high altitude drops, etc. PS1 AA can often turn into an off-switch, something I'm not a fan of for any unit.
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There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.
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And that was that.
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