Originally Posted by Malorn
I wasn't saying anything negative about UO, only that the blogger was traumatized by it. Probably couldn't handle the idea of more than one person playing a game.
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Ultima Online pre UO:R was the greatest MMORPG in the history of man. My issue is that games like PS2 and every other subsequent MMORPG or MMO(random letters) fails to address that a game needs to have consequences or it isn't exciting.
Being shot to death only to respawn immediately with all your stuff is carebear to the max. How am I as a player supposed to get amped up about a kill or be killed environment when being killed has no consequence other than some minor time-sink.