PlanetSide Universe - View Single Post - Compromise for the driver=gunner issue.
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Old 2011-09-27, 10:13 PM   [Ignore Me] #38
BorisBlade
First Lieutenant
 
Re: Compromise for the driver=gunner issue.


Originally Posted by HtSgtMAD View Post
we don't know that the gunner thing isn't going to be changed,we don't need to be compromising yet.

wait for beta and let everyone see how this idea sux
I have been sayin that about most ideas, because they can be changed easily enough. This one tho, isnt so easy. If they keep this up, then we get more of those awful magriders which will not work for a team based vehicle at all. And it could apply to other things like skills etc that are based on this non-teamplay idea.

If we have a bunch of vehicles, skills, weapons, systems, etc all designed for this solo way, then it becomes too difficult and time consuming to change it all at that point and so we get stuck with it. Even the very limited info we know already requires a complete redo of the magrider. (i vote shrink it and make it the ES variant of the lightning!!!)

But yeah, most other things can be ironed out in beta, just gotta catch the stuff that really cant before it gets developed too far into the core of the game.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot.
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