Re: Compromise for the driver=gunner issue.
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This is very blurry. For one, we always knew we could change the driver's gun, just like much else on the tank (engine, armor, ect). This really doesn't change much, unless the balance of the two guns is linked: if you lower the power of the driver gun, the gunner gun will get more powerful - that would fix this issue (for the magrider at least).
Last edited by Azren; 2011-09-30 at 12:29 AM.
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