I have to agree with Graywolves, even if they didn't add to game-play by organizing large "tactical insertions" of an outfit, they serve as a motivation for an outfit to keep going and see the fruits of their labors, which is really important to me as a player.
I know the ankle and arm guards for command rank in PS1, along with the different armor colors with command rank were a major motivator for me to keep playing the game, and when I finally got everything I was playing a lot less than I used to.
It definitely seems like a natural extension of the outfit points system to transform it into some kind of currency for an outfit to spend on things like this.
Last edited by RedKnights; 2012-02-21 at 04:32 AM.
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