Re: TTK: Like it faster, or Slower?
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Personally, I prefer a slower one. Makes shoot outs matter, and happen.
Endless respawn loop with seconds apart is not fun. IMO. If you die, it should sting.
Shooting game should be about sustained accuracy, not who saw who first. Takeing and advancing should be about pushing, not who can spawn faster.
Logistics need to matter, Planetside is a war game, not a session based shooter. At least, It didn't used to be.
Last edited by MrBloodworth; 2012-03-07 at 10:15 AM.
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