PlanetSide Universe - View Single Post - Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre
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Old 2012-03-07, 02:46 PM   [Ignore Me] #66
Figment
Lieutenant General
 
Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


"K/D is everywhere so it should be in"

Argument ad numerum.

"Summer blockbusters should not have good plots, because all other summer blockbusters don't have good plots, even if it would make it a much better movie and a much better blockbuster, we should use the same formula as everyone else or risk failure."

Ballsy, isn't it.

Malorn is 100% correct. I've always been an opponent of the K/D stat. K I don't mind. When K/D was introduced, it literally changed PS1 combat for the worse, because suddenly people wern't prepared to risk getting shot. They stopped pushing together and started waiting for someone else to draw fire first.

I'm not saying that behaviour was never there in the first place, but it tripled if not quadrupled within a week of the K/D introduction in my experience.

Something similar happened when Merit Kill Streaks were introduced.
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