Re: TTK: Like it faster, or Slower?
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As I always say, if you get killed you should really feel like you've fucked up. TTK should be a little faster than the snail pace presented in Planetside 1, but not by much. If you're pulling out the realism excuse, keep in mind we're all wearing futuristic armor made out of energy shields and rare earth metals.
The TTK in the demo was acceptable, but not preferable. I would really hope to see a longer TTK as the beta goes on; keep in mind the reason Planetside stood out is because it stood out.
Just like Planetside, the pace of the game should be slow. Gives you time to think. Planetside and consequently Planetside 2 are about more than just massive battles; they're about strategy on both the large and smaller scale. I love short spawn times, but these sorts of things could be a gamebreaker.
tl;dr: Dying should matter.
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