Originally Posted by Bonius
Ah yes, I'm not refering to the actual limit of how much RAM you can smack in to reach the actual physical limit of the 64-bit architecture, but rather the way the code is compiled and how its supposed to run.
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That dosent have much to do with the the OS itself, the OS allows programs to use a, basically unlimited, amount of RAM and resources. It becomes a software issue at that point when it comes to how it is compiled. Like with Skyrim, Bethesda actually programmed a 2-Gig limit into Skyrim, but Modders quickly cracked it untill Bethesda raised the limit in an update.
Though in order to also include the people with 32-Bit OS's, PS2 will likely be coded to only use 2G or so of RAM, unless its exclusivly 64-Bit. It's up to how the programmers code the game to handle resources. 64 Bit just gives them a extreamly high limit.