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Old 2012-03-13, 05:55 PM   [Ignore Me] #11
Metalsheep
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Re: will PS2 be "large address aware"


Originally Posted by Bonius View Post
Ah yes, I'm not refering to the actual limit of how much RAM you can smack in to reach the actual physical limit of the 64-bit architecture, but rather the way the code is compiled and how its supposed to run.
That dosent have much to do with the the OS itself, the OS allows programs to use a, basically unlimited, amount of RAM and resources. It becomes a software issue at that point when it comes to how it is compiled. Like with Skyrim, Bethesda actually programmed a 2-Gig limit into Skyrim, but Modders quickly cracked it untill Bethesda raised the limit in an update.

Though in order to also include the people with 32-Bit OS's, PS2 will likely be coded to only use 2G or so of RAM, unless its exclusivly 64-Bit. It's up to how the programmers code the game to handle resources. 64 Bit just gives them a extreamly high limit.
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