PlanetSide Universe - View Single Post - Resources And Vehicle Timers for Upgrade Balance
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Old 2012-03-14, 05:43 PM   [Ignore Me] #22
Sirisian
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Re: Resources And Vehicle Timers for Upgrade Balance


Originally Posted by CutterJohn View Post
So punish players for playing conservatively and not throwing away their vehicles, got it.
Players that don't "throw away" their vehicles would have the option to deconstruct them for resources. As mentioned the exact amount back is up for debate, but this rewards players that keep a vehicle alive. It was also completely optional in my explanation, but if there was a timer at all then this is the fairer implementation. The reason for not starting the timer at the beginning was that the idea is to evenly delay player's who lose a factions vehicle. Having the timer start when the player spawns the vehicle would only favor players that have upgraded the vehicle which already favors them for using resources instead of pulling a stock version. You have to take it all in the context of the proposed implementation for resources, which is by far the larger concept.
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