Originally Posted by CutterJohn
Bigger target, but can side strafe(legs, remember). Tradeoff.
|
Being able to aim down is also a big plus. A tank on a hill can't aim down without going over the edge. Same goes for a canyon cliff. A mech on the other hand usually has no problem with this and can use the hill or canyon wall tactically. Strafing is important since we have large trees again. Standing behind one would be nice. The bigger profile I don't think would be a problem. It wasn't one in PS1 really. I mean a phoenix would hit, a striker would lock, and a lancer would lance anything it could (or in some cases couldn't) see. The argument about surface area being a balance problem is a bit ridiculous. Especially if you assume a balanced vehicle size of 12 feet like I mentioned before.
I've been hesitating posting since it sounds like some people want to roll overlap a mech with a tank. That kind of design is a bit lame and thinking of a mech as a variant of a tank is uncreative.