Re: Ideas for the "Rich get richer" problem
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Those auto generated missions they talk about? Set them towards the rich empire.
For instance, TR has the most land. The missions generated for NC and VS would be weighted towards combating TR.
If VS and NC are both top dogs, and TR is a distance third, the the missions can push the VS and NC against each other, and less against the TR.
I would also advocate that vehicles could be pulled from the uncap for free. Air pulled from uncaps should have a much lengthier timer than ground vehicles due to their mobility.
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