PlanetSide Universe - View Single Post - Is PS2 going to be intercontinental enough?
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Old 2012-03-28, 11:26 PM   [Ignore Me] #38
kaffis
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Re: Is PS2 going to be intercontinental enough?


Originally Posted by Raymac View Post
Why can't people understand the concept that if you don't have a spawn point on a continent, and the other ones are pop-locked, then you get booted out of the game?
I might be misreading your point, here, but that's why EZ stated that one foothold per continent remains, in addition to the "backdoor" warpgates. You always have a spawn on each continent, so you never get booted off the continent (and out of the game if the others are pop-locked).

All this is is taking the current 9-foothold system and tossing warpgates into the mix to make the fights both seem more connected and have a little more tactical variety by using them as "backdoors" to access hexes deep within enemy territory if you catch the leadership on one continent napping and not considering the status of the fights on other continents.

Originally Posted by Skitrel View Post
As for the problem of it defeating the point of cont locking, you perhaps have a point, though people would cont lock anyway for the respect and to say that they did.
This is exactly why I think people complaining that we can't cont lock are jumping at shadows or clinging to old systems for the sake of clinging to old systems. We don't need to lock empires out of continents to have accomplishments to be proud of. Beating people back to their foothold (on all 3 continents, if you prefer) is no different than a sanc lock except that the losing faction doesn't have a loading screen every time they die.

We'll find new difficult goals and be proud of them. What will they be? I couldn't tell you yet -- perhaps there will be missions that are tough as nails to complete, or maybe "foothold lock" will become a term in the common parlance and an objective that carries the same "we did it because we can, and I was a part of it that one time" cachet. Until we start playing, we won't know what's hard.

Hell, perhaps some facilities will just be such tough nuts to crack that a simple territory capture will have that sense of accomplishment. Let me tell you, my favorite memory of Planetside was from beta, when we were fighting over a *bridge*. Why? Because it was an epic stalemate; a siege of mixed arms that was so solid and so furious that it lasted for hours and was (and remains) unlike anything else I've ever done in a computer game.

Originally Posted by Raymac View Post
This is very true, that is a great point. But it's also why I think that they will try to capture all the hexes, just to do it. Forcing somebody back to their foothold while you color the entire contient in your empire's color would give (imho) the same feeling of victory as any continent lock.
I completely agree.
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