PlanetSide Universe - View Single Post - Building Forward Bases - Supply Bases.
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Old 2012-04-03, 03:25 PM   [Ignore Me] #11
Kilmoran
Staff Sergeant
 
Re: Building Forward Bases - Supply Bases.


Originally Posted by EVILPIG View Post
I have to be honest, I'm not super big on the Galaxy deploying to become a forward base, complete with turrets and such. What I am big on is the concept of players being able to set up and configure a Foward Base, or "Supply Base" using different support components and vehicles. As such;

Galaxy - Deploy the Galaxy to provide an infantry spawn.
Sunderer - The Sunderer provides resuppy terminals and has 2 weapon stations.
Lodestar - Deployed Lodestar becomes a ground vehicle spawn.

Then you have your engineers who can build MANA Turrets and other defensive measures. Instead of having a single vehicle, like a Galaxy that pops open complete with turrets and such, a good Supply Base could be set up and defended by a squad. The engineers would also hang around to repair vehicles as they return from combat.

For me, this is a far more interesting way to set up a forward base. It's more open ended and it would be up to the players to decide how they would want to configure it. They could mix and match the vehicles in any number of ways and put them in close clusters or spread them out. It could be set up fairly quick by a coordinated squad and would fill the role of a forward base that could supply an assault. It's a powerful tool on one hand because as long as you can maintain the set up, you have a closer supply of vehicles and infantry. It also has it's weakness, in that the deployed vehicles can be destroyed by attacks, especially incoming enemy air. Again, it's all in the players' hands to defend and utilize it.

To simplify, I'm saying that we could have forward bases without having the galaxy be an all-in-one unit. Tailor each support vehicle to their role and use them to build the base.
First of all.. the Galaxy in this version seems to already do what you are suggesting the Sunderer should do.

And mobile vehicle spawns? Absolutely... 100% ...hell no. No.. no no no. No. There is far too much that can be abused from that... vehicles can change the entire way an operation will go, and being able to flank from all sides because of a few lodestars? Completely not in favor of this.

R&R capability, absolutely. Infantry spawns, certainly, as a couple of tank can wreck that if it is discovered. Even forward defenses, absolutely fine for holding a more open territory given how the hex system of territories will work. But having all sorts of vehicles convert in to mini R&R "villas" on their own i think is a bad way to approach it.
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