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This is the last VIP post in this thread.   Old 2012-04-18, 10:01 AM   [Ignore Me] #38
Malorn
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PlanetSide 2
Game Designer
 
Re: Should aircraft be able to see infantry on radar?


Originally Posted by Erendil View Post
There should be some way to block and/or not be detected by short-range vehicle/deployed systems. Not sure about 2D spotting tho (except maybe for cloakers)
Implants are buffs now so its entirely possible for them to have an implant that makes one immune to vehicle&structure-based detection. It could also have limitations like PS1 where you are only immune if you are stationary or walking/crouch-walking.

I wonder if we can have advanced implants which have pre-requisites. For example if we have 4 implant slots, perhaps we can spend 1 slot on "basic radar immunity" which only works if you are stationary or walking. Then you have a second implant slot which requires that implant and allows immunity even while running. So we can be fully immune if we want but it costs us 2 implant slots. That could be a significant benefit for a significant cost.

It doesn't even need to be the same implant, it could simply be an sort of stacking-buff where one stack gets you walk/stationary immunity while two stacks gets you complete immunity. When one implant wears off (they are timer-based) you simply go down to one stack.

Same could be true for xp boosts and that sort of thing. Spend one implant slot for a moderate xp boost. Spend two for twice the effect. It's purely additive but the tradeoff is that you aren't using that implant slot for some other benefits (like radar immunity).

Hrm, I should probably put this in the idea vault
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