Originally Posted by Xyntech
Resources could be dolled out by some simple criteria.
One criteria would be how much of the resource your empire controls.
The other criteria could be a requirement that you do something useful for your empire.
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I like the idea for sure, but while the game will definitely track lots of stats that could be analyzed; I'd bet it would be a huge endeavor to get the game to award resources on the fly based on those stats.. Damage done to an enemy = XP is one thing, but damage + support + "just being there" = resources / # of players present, would get to be a lot of number crunching ongoing, all the time. That and what happens if parts of my contribution to the battle take place slightly outside whatever is considered the boundaries of the battle for that resource.
I like the idea, I just imagine taking it from a simple incentive to fight, to a full blown (most likely constant balance requiring) crucial game mechanic is a lot more work than we may realize it is..