PlanetSide Universe - View Single Post - Better Stealther Gameplay
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Old 2012-04-21, 02:42 AM   [Ignore Me] #49
Hypevosa
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Re: Better Stealther Gameplay


Originally Posted by Gonefshn View Post
Sounds interesting I like the idea plus after images remind me of Goku

Might be a little intense to actually implement plus is this a device? An implant? segregated to one class?
What I'm imagining is the player hitting a button and they see a blue sphere quickly eminate from their helmet that reveals all players around them as light blue after images that slowly fade over the period of 10 seconds. It would be entirely client side and other players wouldn't see anything but the animation for activating it.

I think it would lead to some awesome experiences for both the hunter and the hunted. How terrifying would it be to ping an infiltrator and then not know where they are, only where they were? How terrifying would it be to be pinged and completely outnumbered or outgunned and trying to escape?

With this implementation I wouldn't mind it being something all classes could use. I don't know if it would be better as a device or an implant, but the principle remains the same either way.
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