PlanetSide Universe - View Single Post - Possible problem with Magrider main gun
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Old 2012-04-28, 08:35 AM   [Ignore Me] #14
BorisBlade
First Lieutenant
 
Re: Possible problem with Magrider main gun


Originally Posted by EVILPIG View Post
Either way, nothing says that all three empires have to work the same. Variety - balance.
Unless im reading that wrong, he's not talking about variety in the least, he's talkin about a problem in ps1 that made the PPA in ps1 (which is mounted the same as the main cannon in ps2) so terrible to aim with many people didnt even use it and when ya did you had a hard time aiming it. If the drift problem was still there, i for one would not even try to gun the main cannon. This is not variety, it has nothing to do with it, this a basic functionality problem.

Having said that, unless they are slow in the head, i dont see them leaving such a glaring issue in the game. At very least we would give em shit all day in beta til it got changed so it should be ok in the end. Really just another reason to give em a freakin turret. Gotta do it for the dedicated driver cert anyway.

Btw calling the drift problem variety is like pitting two snipers against each other and having one stand on a merry-go-round as you spin it and calling that variety in gameplay.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot.
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