PlanetSide Universe - View Single Post - Gameplay: Squad Remote Artillery Vehicles
View Single Post
Old 2012-05-03, 11:04 PM   [Ignore Me] #57
Traak
Colonel
 
Re: Squad Remote Artillery Vehicles


Originally Posted by Sobekeus View Post
In my opinion, the Flail would have been perfectly balanced if the driver had to laze the targets themselves each time to fire a shot.

So if artillery works like that, it won't be silliness.
Actually, artillery would be great if it was aimed by traverse and elevation. To move a round 50 yards further down range, then you have to mess with the elevation.

And stand outside the pieces, like a field gun. Not sit ensconced in a highly armored vehicle clicking on a waypoint.

And, no laze pointers. As I said, gunner is blind if not LOS, and has to just click up the elevation and traverse to move the points of impact.

Last edited by Traak; 2012-05-03 at 11:06 PM.
Traak is offline