PlanetSide Universe - View Single Post - Base Design Variety?
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Old 2012-05-19, 01:43 PM   [Ignore Me] #16
capiqu
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Re: Base Design Variety?


I cant see why such an advance society with Nano technology would have bases with incomplete walls. I think the bases should have the wall all around. If base offense is the concern, the fact that the first base design has 5 gates as opposed to PS1 2 gates should help the offense. If anything I just don't see walls around the Bio Labs. Those things are so tall that I imagine walls around them would not look right. As far as the jump pads, those bases are huge. I'm gonna want a fast way of getting around in those bases while waiting for surge, if there will be surge, to kick in.
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