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Old 2012-05-23, 06:43 PM   [Ignore Me] #75
SKYeXile
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Re: Hotdropping


Originally Posted by elfailo View Post
The surge-exacerbated warping happened specifically at the top of staircases and other slopes, they wouldn't have needed to increase the tickrate at all, it could have probably been solved entirely client-side. Jackhammer vs. MCG vs. Lasher could have also been solved separately.

I'm more concerned about the attitude some people have towards nerfing/buffing than any surge equivalent being in PS2, I'm not married to it.
This is true, the client predicting peoples locations in unpossible spots was defiantly a problem. but still with strafing, surge made you warp pretty far distances.

The rest really does come down to the tick rate though, when there is .2ms between packets, its .2ms where the client msut predict movment, it does an okay job when people can only move a meter between ticks, but when they're moving..what? twice that, a correction could wrap somebody upto 4 meters, further if you missed a packet.
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