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Thread: Looting system
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Old 2012-05-23, 06:56 PM   [Ignore Me] #13
Immigrant
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Re: Looting system


Originally Posted by berzerkerking View Post
Think of this as a fallback option if your guildies are being selfish dicks to ear a weapon or acheivement.
Then you will all lose if the other side is better organized. Don't worry there will be enough cooperating people, soloers should be cannon fodder (no need to empower the zerg outfits by making solo players completely self sufficient and coordination of actions irrelevant). If you charge alone and with no organized supply of ammo and healing, expect to be killed fairly quickly. No to health drops, no to ammo drops, no to recharges of health and ammo too. Cooperate or prepare to die very soon.

Edit: Well perhaps INF class should have looting for ammo certifiable since they will work behind enemy lines (even though they will have cloaks so should be able to escape to safety easily to get resupped). but regular grunts no way, there would be no need for deploying and defending supply points mentioned before if you could just kill someone and pickup his ammo.

Last edited by Immigrant; 2012-05-23 at 07:16 PM.
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