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Old 2012-05-25, 08:03 PM   [Ignore Me] #51
Xyntech
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Re: PlanetSide 2 Audio & Music


Originally Posted by InjectedSenses View Post
That can be a tricky thing. We do have a "pre-delay" built in so the ability is there. However, as Rodney mentioned, we are using x-fading to achieve a close/distant relationship. The initial test that we did ran into some audible issues in doing this (hearing a close explo and the delayed explo). As we tune up our system it is something I would definitely like to have in but only if it works correctly.
Very cool.

I hope there aren't too many complaints from people that the sound of distant explosions is all screwed up and out of sync, although hopefully they would get shouted down very quickly
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