PlanetSide Universe - View Single Post - "Endboss vs competitive combat"
View Single Post
Old 2012-05-28, 02:35 PM   [Ignore Me] #33
IMMentat
Contributor
First Sergeant
 
Re: "Endboss vs competitive combat"


A well constructed thread opening, nice work Figment.

I agree with pretty much everything said there in terms of analysis of Planetside (the first).

The current dev-team seems to be working fairly hard at providing a balance for PS2 mechanics and the flexibility of customisation seems to allow anyone to have credible threat against a specific target type (such as a near suicidal run in the open to plant some C4), but at a trade off against something else (Guesswork. if you take C4, you can't take the ammo dispenser?).

Between the current updates to the community and maintaining an unusually fan-facing persona I am going to trust that the devs will make carefuly weighted decisions before introducing anything like a power/boss option.
Everything will have a downside to counter the good, else no fun will be had from fighting againt it.

Last edited by IMMentat; 2012-05-28 at 02:39 PM.
IMMentat is offline  
Reply With Quote