Re: "Endboss vs competitive combat"
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A well constructed thread opening, nice work Figment.
I agree with pretty much everything said there in terms of analysis of Planetside (the first).
The current dev-team seems to be working fairly hard at providing a balance for PS2 mechanics and the flexibility of customisation seems to allow anyone to have credible threat against a specific target type (such as a near suicidal run in the open to plant some C4), but at a trade off against something else (Guesswork. if you take C4, you can't take the ammo dispenser?).
Between the current updates to the community and maintaining an unusually fan-facing persona I am going to trust that the devs will make carefuly weighted decisions before introducing anything like a power/boss option.
Everything will have a downside to counter the good, else no fun will be had from fighting againt it.
Last edited by IMMentat; 2012-05-28 at 02:39 PM.
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