PlanetSide Universe - View Single Post - "Healing beams" for the Medic/Engi
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Old 2012-06-05, 10:00 PM   [Ignore Me] #31
Xyntech
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Re: "Healing beams" for the Medic/Engi


Not a fan of healing beams, but this one looked surprisingly inoffensive compared to TF2 or Firefall. It didn't seem to me that it was locked on either.

I just hope it doesn't heal players very much while they are actively taking damage. Maybe a 1 second delay before it starts healing someone after they took damage.

One thing is for sure, the point blank healing of PS1 medics was a bit stifling. I don't mind the idea of a ranged healing beam, as long as it can't be used in the TF2 medic buddy style, with Heavy Assault or MAXes running around with a medic beam constantly up their ass.

Like I said, it didn't look that bad to me, but I'm more concerned with the gameplay ramifications. As long as it doesn't play shitty, I could be okay with it.

Last edited by Xyntech; 2012-06-05 at 10:01 PM.
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