Originally Posted by Razicator
So what do you want to talk about? Your original post seemed as if you wanted to talk about "fixing," ie increasing the radius of, rocket/flack damage. And in my head I was thinking ok, 2000 man battles, increased explosion radius is absolutely not what we needed. Am I misunderstanding? If so, my apologies.
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I was just wondering if anyone had noticed splash damage being a bit schizophrenic at times. For example with the dual burster max he must have put only 10-15 shells into one mossie for it to go down but a bit later on he sprayed a hovering mossie with a good 30-40 and it seemed relatively unfazed. It also looked like the liberator was completely unaffected by some flak going off near it.
At another point a magrider opened fire on a TR MAX and must have landed about 8-9 shells around it. Maybe with one direct hit, the MAX seemed totally fine and just buggered off, It was completely inside the explosion effect so I was just thinking maybe the AoE is borked because for a trooper to take 8 tank shells landing within a metre radius of him is a bit...strange.