PlanetSide Universe - View Single Post - "Healing beams" for the Medic/Engi
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Old 2012-06-06, 04:52 AM   [Ignore Me] #49
ringring
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Re: "Healing beams" for the Medic/Engi


Originally Posted by SpcFarlen View Post
At first i didnt like the idea. But for medic i actually really like the idea. By not throwing down a medpack a person cant just throw it down and get back to shooting. They have to take themselves out of the fight to heal someone. So it brings the risk reward scenario up. Is the risk of me not being able to shoot worth it now?

It makes healing a much more active role rather than a passive role. You can look at Bf3 where they throw down a pack and go straight to shooting. Besides that brief second animation, their healing didnt hinder their offensive capability it actually enhanced it.

So i see it as a good thing.
In principle it's a good thing. The PS1 way was better than PS2 as D2A said, namely if someone is recieving med aid or repair they have to standstill.

It didn't look right. (In all the good things I saw this was a wee bit of a disappointment.)
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