PlanetSide Universe - View Single Post - Drop pods, and the lack of SOI.
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Old 2012-06-06, 12:22 PM   [Ignore Me] #14
ringring
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Re: Drop pods, and the lack of SOI.


Originally Posted by CutterJohn View Post
I agree that the spawning into the middle of the base is a bit much, but remember that we don't know what the reuse timer on the squad spawn is. We know for a fact they intend it to be an occasional luxury rather than a reliable method of getting reinforcements on site. Section 8, while having a similar mechanic, had it as the only spawn method.


I'm thinking this really won't be much of an issue.
However arclegger said he looked forward to a tactic of a cloaker in baswe and the entire squad spwning on him to cause mayhem:- this implies the timer os on the spawner and not the spawnee as I had assumed.

I'm not in favour of it tbh.

RE: SOI, I wonder how the calculate base capture/resecure xp? Without an SOI I presume it is a straight amout each time.
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