Originally Posted by Marsgrim
I'm not sure the team size would be relevant - beyond making a spy harder to spot immediately. We don't know what will be hackable, but if base defense turrets and vehicles are hackable then watching someone lurking near them to try and hack would alert suspicion.
Secondly - TFC was Friendly fire by default and the Spy mechanic was the same - essentially spy checks were implemented - the Spy had to fire their weapon (which removed disguise) or get shot if acting suspiciously. Grief could be disabled on friendly infils for example if checks were an issue.
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Team size and map size would be relevant because it'll be impossible to actually keep track of whom you've seen twice.
You could disguise as someone and just move along while the real person is across the continent.
Also as for friendly fire, I doubt all the 10 or more players you spychecked are willing to forgive you.