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Thread: Gameplay: Gun camera(s).
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Old 2012-07-17, 09:36 PM   [Ignore Me] #4
OutlawDr
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Re: Gun camera(s).


I was thinking the same watching the TB video, but I wonder about any tech limitations for that kind of picture in picture view. Now im no programmer, but wouldn't that effectively double the amount of stuff your comp has to render?

At the very least though allow the pilot to quickly switch his screen to that of the gunners view. The pilot could still control the liberator as normal under this view ..though I wager it would be very tricky. Display altitude and speed readings in this view to help out the pilot. However its probably better if the pilot just switched quickly back and forth.

Last edited by OutlawDr; 2012-07-17 at 09:38 PM.
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