PlanetSide Universe - View Single Post - Gameplay: Less Combat, More Medic: Healing Weapons
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Old 2012-07-20, 10:25 AM   [Ignore Me] #5
Xyntech
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Re: Less Combat, More Medic: Healing Weapons


A loss of most combat ability for the gain of being able to heal friendlies 100m away would be pretty awesome.

I'd want the gun to have an appropriate sidegrade look, looking like a cross between a medigun and their standard rifle.

There's always a pistol, or at least a knife, if the medic does still need to get their hands dirty.

Last edited by Xyntech; 2012-07-20 at 10:26 AM.
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