Re: Less Combat, More Medic: Healing Weapons
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Long range sustained healing removes the primary risk of being a medic (having to be near the fight to heal) and removes the opposition's tactical decision between killing the medic who is keeping the team together or killing a higher damage member.
However, for burst healing, I don't see a problem, as long as it isn't spamable and is weaker than an equivalent one whose effective range is in the immediate vicinity of the medic himself.
Last edited by MorioMortis; 2012-07-23 at 07:15 AM.
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