PlanetSide Universe - View Single Post - Please remove Vehicle seat swapping.
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Old 2012-07-24, 03:42 PM   [Ignore Me] #338
Flaropri
Sergeant Major
 
Re: Please remove Vehicle seat swapping.


Originally Posted by Karrade View Post
This isn't relevant. You are not targeting the group at once.
It is relevant to being able to actually take on a target 2 to 1. If the group spreads out too much, the single tank can divide and conquer with superior firepower. If they are too close together, it is possible for the single tank to take advantage of terrain to either escape, limit attack vectors/flanking, or even put one enemy tank in the way of the other at least delaying the second tanks offense

Moving as a group, they are less maneuverable than an individual. An army of 50 tanks can cover more terrain than a group of 10, but they will take longer to get into position, will have to be more careful about crashing into each other, and will take longer to bring about their full weaponry at a specific target (or group of targets).

A larger group is also much easier to spot, and therefore to sneak up on with a smaller group. Especially if most are focused on driving while gunners can focus on spotting. 50 tanks can and should be able to take out 10 tanks in a straight fight, but they could be picked apart with hit and run tactics to the point where those 10 tanks at least make their resources' worth and further delay the column.


2 are harder to hit than one when speaking about which is more powerful, as they move in different directions, they flank a target easier, they spread themselves out easier. - Surely you can see this, you'd have to hit both together for the damage to be the same.

You have a missile, how do you hit two moving targets at once with it, unless they are stupid enough to cluster up?
1. In this case, you have two "missiles" that can attack in multiple directions. Offensive output is the same.*

2. Why would you want, let alone NEED, to hit both targets instead of focusing on one at a time?

*(Obviously depends on weaponry and stuff.)


We are comparing 1 to 2, 2 to 1.
Which is honestly quite silly, considering the nature of the game.


EDIT: In response to your EDIT: I think you should have more optimism, and push for it if you see it not happening in Beta. I think that even if seat swapping is removed there will be problems with vehicle balance if resources and timers aren't an appropriate balancing factor.

Last edited by Flaropri; 2012-07-24 at 03:59 PM.
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