Originally Posted by Talek Krell
It's hard to say without being in the game, but I don't think I really want the medic to have a long range anyway.
From what I hear the primary job of medics atm is reviving anyway, since the healthbar is very short.
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^ Ya, I don't want PS2 to turn into TF2. Cause TF2 is already a game.
So then, why not give the medic an ability that extends the life bar?
Example: You get a device that radiates
something that passively increase the life of you and anyone near you (10meters?). This reduces the rate at which your shield regenerates by 50% AND reduces its total by 20%.
If you really want something ranged, how about
:
Adrenaline gun: Bolt action, 1 handed. (Or maybe Adrenaline Dart? Just huck em? Keeps it medium range at best)
- hitting a live target increases move speed and accuracy temporarily. As well as 20% bonus HP. 15 seconds.
- hitting a dead target brings it back to life temporarily at 20% hp (no shield). Will die again if not healed before buff ends. 10 seconds (as you will lose the gained 20% hp)