PlanetSide Universe - View Single Post - SmedBlog: Seamless Continents/Naval Units
View Single Post
Old 2012-08-11, 03:50 PM   [Ignore Me] #49
sagolsun
Corporal
 
sagolsun's Avatar
 
Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by DjEclipse View Post
Naval units is one of those ideas that sounds good and never is.
True enough.

A few downsides:

1) water makes for visually boring terrain. Blue on the bottom, yellow sun up on the top. NC will feel like home.

2) water is uniform on all sides, ergo not possible to use terrain to your advantage.

3) water is flat, meaning maximum viewdistance, meaning snipers have a field day and the client needs to suck a lot of data. You'd be shooting at two pixel high enemies a server away.

4) infantry are useless on water, which would require movable ships on top of which you have soldiers. no game has successfully solved the mover-on-mover problem yet - though BF2142 got close.

5) land vehicles are useless on water, meaning you need to create a lot of new assets to replace them

Though I also see the potential for an additional layer of gameplay here.
sagolsun is offline  
Reply With Quote