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Old 2012-08-12, 07:23 AM   [Ignore Me] #75
Sunrock
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Re: SmedBlog: Harvestable Resources


Originally Posted by exLupo View Post
First: Fight for bases, get resources.
Next: Make the choice whether or not to send your squads off to secure harvest locations or deny them to enemies.

This makes global strategy more complex, not less.
Yes it makes the strategy more complex. But my worry was in regards of owning hexes. This makes it harder to starve the enemy of resources. And that does diminish the value of controlling the aria.

I'm just worried that this will make it too easy to obtain resources this way even if your faction is sucking and not forcing team work with all the outfits within the faction.
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