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Click here to go to the next VIP post in this thread.   Old 2012-09-07, 02:40 PM   [Ignore Me] #82
Higby
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PlanetSide 2
Creative Director
 
Re: Beta access with alpha squad


Originally Posted by Tatwi View Post
I am talking bout the actual lock on rocket launcher in Planetside 2, from hundreds of hours of actual PS2 game play experience. In my experience it is light years better than the default weapon, simply because the rockets are so slow that even at very close range, a tank can move 1 foot after you pulled the trigger and you can miss. With the lock on, you can't miss at close range.

So many times I have missed with the dumb-fire from less than 10 feet, simply because the guy in the tank wanted to start driving, not because he knew I was there. Again, with the lock on, that miss becomes impossible.

Add to this the clear advantage the lock on has at long range, in that tanks can't simply move 1 foot away and avoid the hit, you can't call it anything but an upgrade.
I said in no uncertain terms that we're not done balancing yet. Dumbfire rockets aren't presently good enough to make up for their lack of lock-on, but we're building in more trade offs to bring all of these things in line. Dumbfire rockets should be faster on the current build, and we'll continue to tweak them to be more viable.

No, players won't have access to everything by default.

Yes, if you have an empty slot on a vehicle or infantry loadout you will be less effective until you fill that slot.

Once you have all your slots loaded out though, our goal is to make it a matter of side-grades with real trade offs rather than net power gain. Exceptions are things like grenades, med kits, things that give straight up power advantages and are only available via resources. Vehicles as well are paid for with resources, that's part of their balancing - they're not free to mobilize.
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