PlanetSide Universe - View Single Post - XP per base capture
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Old 2012-09-25, 11:30 AM   [Ignore Me] #6
Qwan
Captain
 
Re: XP per base capture


Originally Posted by Snipefrag View Post
PS2 needs big battles, this is a very good point. They should make it a sliding scale for the XP returned based on the amount of action in the hex.. I cant see any problem with this, the exp booster point wont make a difference. All this does is offset when you get your XP, all in a big battle or over tons of small wack-a-mole'esque base caps. I know which i prefer.
I agree with you Snipe, we need these big battles, or the game looses its apeal.

Example

Last weekend during beta, a member of my outfit was mission leader. There was a pretty big battle going on at one of the bio domes, I was sure that was where we were going. When he chose a leaser battle which I knew we were going to take in like a matter minutes. I asked him why we were not going to the big battle, he said and I quote “it’s the same xp, we can get the xp for capping this base and move to another one". We took the base with a little resistance, got the xp, moved to the next one, got the xp, and the next one, and capped 4 smaller bases. I then checked my map and saw that they were still fighting over the bio dome, and in a matter of 20 min we managed to rack up 2k xp and a couple of cert points. Granted we still had a couple of small skirmishes so it wasn’t just a walk in and walk away thing, we made a xp killing as well (Dirty NC).

Is this the future of PS2, just to get xp and certs.
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