PlanetSide Universe - View Single Post - Spitfires
Thread: Spitfires
View Single Post
Old 2012-10-08, 02:35 PM   [Ignore Me] #22
theknits
Private
 
Re: Spitfires


Originally Posted by Buggsy View Post
so what. We've all done the "shoot people" thing before. Want something more.
So clearly the persistent world changes everything. Your fighting over something that doesn't just toggle back to default at the start of the next round. More isn't necessarily better. We could give the trees and rocks guns that would also be "more" but it wouldn't actually be more fun.

Originally Posted by Raka Maru View Post
Dangerous minefields, tripwire turrets, electronic warfare... Things that make you use your head before moving. More depth, the better.
A human opponent should be more challenging than all of those things. Beating a player requires using your head a lot more than beating a mine. The mine just gets between you and the greater challenge the players represent.

Originally Posted by Traak View Post
I have spent most of the nine years of PS with laggy, slow, non-optimal connections or computers. I like CE because it gives me some way of defending myself.
Catering to people with poor connections is one of the best ways to ruin a real time game.

Originally Posted by Buggsy View Post
An "engineer turret", how underwealming. It's so much like WOW. How many do you get? One?

An anti-vehicle mine. Like WOW, how much do you get? One? Or you can go BF3 and get 2 of them, oOooh, how underwealming.

In the WOW era you can only have 1 object deployed, one pet, like some sort of bandwidth equality.
I'll agree this game shouldn't be anything like wow. Automated pet like turrets clearly don't belong.
theknits is offline