PlanetSide Universe - View Single Post - So.. I'm going to SOE Next week. Top Issues?
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Old 2012-10-09, 10:57 PM   [Ignore Me] #68
texico
Master Sergeant
 
Re: So.. I'm going to SOE Next week. Top Issues?


Originally Posted by Zulthus View Post
Playing this game more and more, I really, really dislike the class system. I miss being able to make my own custom inventory.

No one ever said "Man, this game sucks. I have too many weapons to choose from."



I hate posting stuff like this because I already know it won't change anything.
Originally Posted by Tatwi View Post
I feel the same way actually. When I tried Planetside for the first time in 2011 I honestly felt the game was genius. Inventory, certs, animations, vehicle variety and handling, the engineering stuff, and the base design blew me away (and defined the word Planetside to me). All of it is missing in PS2, even simple things like doors and windows with glass on a winter continent aren't in PS2.
- I'll second this too Hamma. It's clear a chunk of the playerbase don't like the class system but not a single thing is looking like it's going to be done. It feels like a restrictive dumb-down from the inventory system and doesn't even offer any benefits for the actual player; if they wanted to play like a particular class with the invent system they could just build their inventory that way.

- Map needs more information on it! This was outlined really well here: http://www.planetside-universe.com/s...0&postcount=29 Basically, status information needs to be made clearer on the map so that people can monitor and organize a response to changes properly. As he points out, questions like these are not always clear; what belonged to who previously? How long ago did something flip? Can we/I infer that place is OVERWHELMED or easily retakeable? etc. etc. etc. etc. It would result in much tighter and more organized battle flows as "respond-ability" improves amongst everyone.

- I feel like they need to up the scale by coming up with an outlined plan for proper inter-continental combat. The continents THEMSELVES should be able to be captured and owned and lost like bases. PlanetSide 1 was a battle for CONTINENTS to win Auraxis, whereas so far PS2 is just a battle for bases to win a continent; that's a scale reduction.

- Continental design... I had a thread about Square Continents last week. Is there plans to make more aesthetic continents or are they all set to be roughly like squares....


I honestly think if those first 3 issues were addressed the game would improve 10-fold.

Last edited by texico; 2012-10-09 at 10:59 PM.
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