Originally Posted by Figment
It would feel as an unjust defeat though. :/ Now if you were forced off and have truly lost all control over the area, that'd be a bit different. Difference between being spawncamped and spawns having been destroyed.
SCU itself wasn't a bad idea, their placement being in entirely undefendable areas was though.
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I agree, if there is a spawn generator to destroy that will help this situation IMO. I was just commenting on the game in it's current state.
Another option they could possible implement is the ability for engineers to fortify the spawn area or deploy shields around the buildings much like a min-warp gate...360 degree protection instead of just 2-3 doors (barrels to shoot fish in).
Spawn Gen would be the best option though, but then again they could still not destroy the gen and just spawn camp anyway right?