Originally Posted by Figment
That'd be the end of infiltration, meaning I'd uninstall every PS game and walk away right now.
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Well, it doesn't have to be exactly the same. Just keep hack requirement while allowing the hack to go faster IF you have, let's say, 20 people defending the hack. The quicker timer would be negated if the empire that owns the base is present to attempt a resecure. IDK, I'm sure something could be worked out. My main issue with PS1 was the long ass hack timers and nothing in place to make them go faster when no one was around. I suppose it could get hairy trying to do that though.