Re: Metagame - slowing the zerg
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Another issue i've noticed the last few nights (TR, Jaegar) is the zerg will always go where the smallest resistance is. What i mean by that is if a faction is on Indar and the populations aren't in favor of that population they all move to whatever continent has their majority. so by the end of the night, one faction is on each continent with everything capped. For the last week Jaegar has been 9 times out of 10 TR Indar, VS Esamir, NC Amerish. At any given time the pop on each will be like 50% or more for each faction.
This leads to even bigger zergs with no defense against them to stop or force them to spread out. I wish they would add some sort of population control so the populations would be evenly spread across all three continents.
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