PlanetSide Universe - View Single Post - Metagame - slowing the zerg
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Old 2012-12-12, 07:35 PM   [Ignore Me] #13
Wahooo
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Re: Metagame - slowing the zerg


So many things could change. Having s sundy able to spawn at all checkpoints would be fine if ONLY people who were dedicated to driving them and had to PS1 style give up something else to cert into it. But with everyone having the ability to pull them it is excessive to be able to pull them everywhere. It removes strategy to AMSs and removes the threat of losing them because they are able to be spammed all over the map... to the point TK'ing sundys is an actual problem at MANY bases.

XP / Cert gain from taking bases with no fight. Taking checkpoints and towers should be for strategic reasons. Right now the Crown and the few points round it are the only bases that are taken and held on to for strategic reasons.

Horrid base design with the spawn rooms camp-able by vehicles or no clear patch from spawn to point. Tech plant changes just make this worse. Plus the tug-o-war push pull capture mechanic there simply becomes a point where it is better to just give up a base than continue to fight for it. That sucks for both sides.
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