Re: Huge Outfits and PlanetSide 2
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One aspect of smaller teamwork objectives is defensibility.
We don't need than another thread on base design, HE spam which are factors in that.
I would like to submit we have a "no grenade" weekend.
In turn the lower TTK makes defence harder without defense friendly design present.
But, when attempting to hold as infantry v. infantry one aspect that makes that almost impossible regardless is grenades.
I don't fear an entrenched enemy position. A grenade usually kills them or forces them to abandon. It is the infantry HE.
I would like to see CE - mines and grenades be reduced in damage but increased in numbers.
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