PlanetSide Universe - View Single Post - Huge Outfits and PlanetSide 2
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Old 2012-12-25, 01:39 AM   [Ignore Me] #11
Rothnang
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Re: Huge Outfits and PlanetSide 2


Originally Posted by Hamma View Post
I don't think vehicles need to be restricted but they need to be a bit harder to get. It's a big picture issue with lots of moving gears and it's going to be complicated to fix.
Yea, but what does harder to get mean? If it means people who like playing with vehicles are forced to spend more time playing as infantry it's still just annoying to people.

Restricting the number of places where a vehicle can be spawned is a possibility, but for aircraft that makes little difference, and even MBTs are frequently pulled at the warp gate after the Techplant requirement was added. It would increase the amount of time it takes to get a vehicle back into action.

Making resources harder to come by just leads to people running out and getting frustrated, particularly since vehicles can still very easily die in the current game if they run into a unit that's pretty much a hard counter.

Increasing the respawn time or tacking the respawn time on after you die, rather than starting it when you spawn the vehicle will once again lead to people who want to pull a vehicle and can't.

Restricting the number of players who can spawn a vehicle leaves people without their favorite unit again.



Ultimately in order for everyone to have their fun the game just needs to let you play what you want and have everyone be useful in some regard while doing so. There was a time when the devs could have put really harsh restrictions on vehicles and just completely said "Vehicles are just a tool in your toolbox, you should never expect to be a specialist in them", but they didn't do that early on, and changing it to that now would just anger thousands of people who are playing with a different expectation.

Instead of more segregation of infantry and vehicles, and more systems that take from the fun of players that enjoy one over the other there needs to be a more elegant coexistence between the two.

I honestly think if they fix the spawncamping a lot of the issues will start to look more friendly, because the biggest thing that makes infantry gimpy is the fact that they are built around die/respawn instead of take damage/repair, and the respawning should be far safer and more reliable than the repairing, but its the other way around currently. Spawning is the infantry's Achilles heel because when they are all herded together somewhere its easy to keep them down.

Last edited by Rothnang; 2012-12-25 at 01:43 AM.
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