Originally Posted by ringring
So, no possibility of a tactical group knocking a base offline before the enemy can respond.
It sounds like it is a boost to zerg-play.
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Zerg play can be avoided, you don't have to run with the zerg. Zerg play can be defeated, set up a solid defense.
But ghost capping is a plague on the game that needs to be greatly diminished, and this looks like a good step in that direction.