Re: SCU Shield Change on PTS
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Defensibility shouldn't be about timers. One of my biggest pet peeves is when a facility is clearly taken and everyone has to sit around en masse waiting for the timer to run out just to get the XP.
If they don't want ghost capping, then they have to either make it impossible to take something that isn't linked (which is pretty lame) or they'll have to set up some objectives that take a lot of time for an individual or smaller force to complete, thus giving the enemy some time to respond if they want (I find it very rare that anyone bothers.)
Though, like I said in another thread, I wonder if territory control should be an entirely new kind of system based around the position and number of actual boots on the ground, rather than points and bases and whatnot.
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