PlanetSide Universe - View Single Post - Your top annoying bugs and "quality of life" issues
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Old 2013-05-15, 12:02 AM   [Ignore Me] #52
Tuhljin
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Re: Your top annoying bugs and "quality of life" issues


My biggest gripe about the game involves faction population imbalance (tried to link to your Twitter message about this and my replies, but it embeds the tweet on the page which I don't want -- just see the replies to your tweet; you know which one), but I don't think it qualifies as a "quality of life" suggestion on the order of what you're asking for here.

My quality of life suggestions, roughly in order of most importance to me:
  • Make the color for Charlie squad something that doesn't conflict with anything else in the color scheme, which means no to purple (which is, of course, the VS's faction color). Configurable squad colors would be even better, but still, Charlie's default color shouldn't be purple or some other conflicting color.

  • Stop Redeploy from automatically selecting a new location, or at least give us an option that prevents this. It should always use the last location I spawned from. If that location doesn't exist (including if it existed a moment ago but now doesn't - sunderer mobilized/destroyed or facility lost while I was looking at the redeploy map), then it should select "nothing", forcing me to choose a new place. (No more accidentally spawning at the wrong base or blowing a spawn beacon timer after I chose where I really wanted to go!)

  • Platoon and squad leaders need to be able to ban trolls from a squad/platoon.

  • A better way to decide who inherits leadership positions in a squad/platoon -- especially a platoon. Just because the platoon is open to the public doesn't mean it isn't outfit-run. Some fancy but easy-and-quick-to-use configuration would be nice, but the simple solution seems to be this: If the platoon leader disconnects, it should pass off leadership to a squad leader and should prefer a squad leader who is a member of the same outfit, if possible. If a squad leader disconnects, it should - when possible - pass off leadership to a member of that squad who is in the same outfit as the platoon leader or, if the squad isn't part of a platoon, then the same outfit as the squad leader.

  • We need an easier way to mute people who are talking that won't accidentally mute the wrong person because they start talking when you hit a key. We also need an easier way to mute people who were talking a moment ago but aren't now. For the former, a very quick method is desired. For the latter, an improvement to the current interface reached from Social/Voice is needed.

  • A proper, persistent ignore list (for both muting and text chat) we can manage.

  • Drop pod consistency: Are we supposed to be able to move it quite a bit, or not? Sometimes when you're falling, you have virtually no control. Sometimes, you have a lot. It should always be the same. (Maybe this was fixed when that spinning bug was introduced; I'm not sure but it wasn't in the patch notes.)

  • Keybinds for things you have to right-click on the Map to do. For instance, place your cursor over a spot on the map, hit a single key you've bound, and bam - a waypoint is at that spot! Maybe require two actions: Right-click or press a bound key to open the popup menu, then press another key to select one of the options there. Y'know, like how Windows does it. This'd be very helpful, especially to people who have lots of options in that menu.

  • GUI keybinding consistency: If I hit "M", the Map should open. Yes, even if I'm currently looking at the Platoon/Squad page, or the Notifications page, or the Store, etc. Same deal with other keybindings of that nature. ("P" for Platoon/Squad page, etc.)

  • ALL sections in the "Escape" menu (Profile, Map, Class, Vehicle, etc.) should be key-bindable. (I particularly want an easier way to check on my cooldowns.)

  • I'd love it if vehicle collision damage was looked at. It seems to be way too easy to be killed by friendly vehicles bumping into you or your vehicle (especially flashes). Also, there is an inconsistency when it comes to ESFs ramming into each other. Two full-health ESFs ramming head on don't take the same damage, even to the point where a scythe might take little to no damage while the mosquito or reaver is destroyed. This can be aggravating.

  • A new "Combat Log" chat tab (or choose a better name for it) with better XP breakdown. (Could be implemented as part of the next item I list below.) It would list kills, deaths, and XP gains. The experience gains listed in the log should say what they're for, making it easier to tell what's earning this experience. To prevent it from being too spammy and help people add things up to a nice total number, it could group certain types together and insert it into the log only after you stop getting experience of that type for a little while -- e.g. repairing a vehicle may result in only a single line saying how much experience you got total instead of numerous lines for each tick. Not only would this help you see who killed you and all that (without anything else cluttering the chat tab), but it will help with SOE's goal of making XP gains more transparent.

  • Show vehicle icons on Platoon/Squad screen for characters that are currently in a vehicle. (Use a different icon for each vehicle type, of course.) If they are the owner/driver of the vehicle, put an icon indicating that in its corner (maybe a steering wheel?) or use a differently colored outlined so you can tell the difference between a driver and a passenger/gunner. The vehicle icons could use the same color scheme as the minimap does so you can tell if they're in a platoon/squad vehicle (bonus points if you can mouseover it to see who its owner is, extra bonus points if the tooltip shows the squad indicator -- e.g. a black circle with the number 4 for delta 4 -- and the name).

  • Show class icons of characters that are currently in a vehicle with you next to where their names are displayed on the right-hand side of the screen.

  • More chat tabs and options. I want a tab that shows everything except yells (where most of the trolling is). I'd settle for something that just hides yells, but it'd be better if I can switch to a tab that has them in case I want to look at past yells for some reason. (The ideal solution is something similar to World of Warcraft's configurable chat windows where you can create more and can decide what type of message goes in each.)

  • Weapon selection: Make pistol vs primary more consistent, or give players the option to make it this way... so I can configure a key to select my pistol without needing a different key when I've got an underbarrel attachment like the grenade launcher.

  • "E" to enter sunderer vs access terminal -- it often does the wrong one. Getting yourself lined up perfectly is annoying enough, but sometimes you ARE aligned perfectly and it STILL does the wrong action. This results in things like accessing the class screen when some guy is shooting at you instead of hopping in a turret to shoot at him (likely ending in your death), or you not switching to engineer to repair the sunderer (resulting in you dying as the sunderer explodes after taking damage you might have prevented/mitigated). These could optionally have different keys!

Edit: Oh, also a faster/easier method instead of dropdown menus for choosing class loadouts, plus allowing more loadouts! This should be near the top of my list.

Last edited by Tuhljin; 2013-05-15 at 12:30 AM.
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